Avenight Devlog #2
It's been a while since the last update.
I am slowly making progress, but I also work on that project only occasionally.
Initially, I had the plan to expand on the overworld map (and you can see some artifacts of that) but then it went into a complete different direction.
The list of individual changes still got quite long but I will try to focus on the interesting stuff.
As additional note: savegames of the previous version are not compatible; they will likely work but at some point, strange things might happen.
Best is to create a new save.
Version 0.4.0
The beach on the east got extended a little bit but be aware that some evil creature will guard the thing that is hidden over there.
The caves got a major rework and now most of the caves geographically match the overworld, which was not the case before.
I also added a (very simple) lighting system and made the caves dark.
This is done with a screen filter, which I can basically use for other things as well.
There is also a new type of map: a dungeon.
It has some new enemies and even a boss.
But it's more a prototype of a dungeon and rather small.
There are two new animations.
First, when pushing a block, our little heroine will show a pushing animation.
Second, when walking in shallow water or high grass, our heroines' feet are hidden now.
Finally, there were several performance improvements.
Because of the larger layout of the cave maps, the collision checks of each object with each other object could noticably reduce the framerate, especially when running on low power hardware.
By skipping checks for objects that are not visible, the performance could be greatly improved.
Furthermore, the sliding map transitions got improved and they should go more smoothly now.
Outlook
That's it so far.
For the next update I plan to add some more jingles and animations and, maybe, extend the overworld map.
I am also tinkering with a colored version of all the sprites but I have not yet decided how to integrate this.
I hope you enjoy playing the game.
Until next time.
stedu
Files
Get Avenight (Demo)
Avenight (Demo)
An action adventure in the tradition of the old 2D Zelda games.
Status | Prototype |
Author | stedu |
Genre | Action, Puzzle |
Tags | 16x16, Action-Adventure, Exploration |
More posts
- Avenight Devlog #3May 04, 2024
- Avenight Devlog #1Nov 11, 2022
Comments
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wow I guess I'm the first one to read devlogs